Digital Products
Package what you know into a template, ebook, or course and sell it over and over with no shipping and no inventory. Needs real work up front to create, then scales without much added effort per sale.
Build and sell your own online course under your own brand, with more control over pricing and student data than a marketplace platform gives you.
Sell WordPress themes, HTML templates, and plugins to a huge built-in marketplace. You need real design and code skills and have to pass a strict review, but a single popular theme can earn for years with only occasional updates.
Sell ebooks, templates, presets, or a small course directly, with a simple checkout and no marketplace fees eating into every sale beyond their flat cut.
Self-publish ebooks and print-on-demand paperbacks to the biggest bookstore on earth, keeping most of the royalty. Writing and editing a book that actually sells is the hard part, but there's no inventory and it pays out monthly for years.
Printables, planners, and templates sell well here because buyers are already searching Etsy with intent to buy, unlike a brand-new storefront with no traffic.
Sell handmade goods, craft supplies, or genuine vintage items to a global audience that comes looking for exactly this. Listing fees are small; the real work is making the product and getting found among a lot of other sellers.
Sell fonts, graphics, templates, and design assets to other designers and marketers who already come to the site to buy exactly that.
Prints and ships your designs on shirts, mugs, and posters only after someone orders, so you hold no stock. The margins are thin once printing and shipping come out, so it lives or dies on your designs and your traffic.
Create and sell lesson plans, worksheets, and classroom activities to other teachers. It rewards real teaching experience and takes a while to build a catalog, but popular resources sell on their own for years.
A course marketplace with built-in traffic and frequent sales, in exchange for lower revenue share and less control over your price than selling direct.
Print on demand with a network of competing print shops, so you can pick on price or on where the shop is. Same catch as any print on demand: the platform handles fulfilment, finding buyers is entirely on you.
A creator shop that handles merch printing, digital products, and memberships in one place. It only works if you already have an audience somewhere, since the shop brings no traffic of its own.
Sell digital downloads, memberships, and courses from a simple storefront, with a free plan that only takes a cut per sale. Like any store the traffic is on you, but setup takes minutes.
Sell online courses, digital downloads, and community memberships from one platform with no per-sale fees on paid plans. Building the course or community is the real work; the tools are beginner-friendly.
Record a class once and earn royalties based on how many minutes members watch it. You need real expertise and decent production, and it takes months of watch-time to build up, but a popular class pays month after month.
Sell software, digital products, and subscriptions while it handles taxes and compliance as the merchant of record. Aimed at makers and developers, so it removes the annoying payment-admin part of selling online.
A storefront for digital products, subscriptions, and print-on-demand merch you can set up fast. You drive your own audience, but it bundles a lot of selling tools into one flat plan.
Design templates, elements, or photos and earn a royalty each time a Canva user uses one in their own design. It rewards volume and a good eye for what people need, and a strong portfolio keeps paying passively.
A stock marketplace weighted towards video, music, and sound effects, where you set your own prices. Clips sell for more than stock photos do, but you need footage people actually search for.
Sell your music and merch directly to fans while keeping most of the revenue. The most artist-friendly split around, but you bring the music and the audience; discovery on the platform alone is limited.
Sell photos, vectors, and video clips into Adobe's stock library and earn a royalty each time one is licensed. Every file goes through review, and income only becomes real once you have a large, well keyworded portfolio.
Upload a design once and Redbubble prints and ships it on shirts, mugs, and posters only when someone buys, so there's no inventory to pay for upfront. You still need a design people actually want, whether you make it yourself or license one.
Upload photos, video clips, and illustrations and earn a royalty every time someone licenses one. Pay per download is small and it takes a large, high-quality library to add up, but a good back catalog keeps earning passively.
A stock photo library with no exclusivity requirement, so you can list the same images you have elsewhere. Sales are infrequent compared to the big agencies, but individual licences pay more.
Upload art once and it goes onto prints, phone cases, and home goods that Society6 makes and ships. Royalties per item are small, so this is pocket money unless a design really catches on.
A t-shirt and sticker marketplace with its own shopper traffic, which is the real reason to use it over a plain print on demand store. Base royalties are low and the site discounts heavily, so per-sale earnings are modest.